A blog from a pro gamer in Houston. Will offer insight and strategies on most fighting games as well as some rpgs. This is primarily what will be covered due to the fact that that's mostly what I play (sorry fps fans)
Thursday, September 6, 2012
Persona 4
Ok, so i recently started playing Persona 4, and i must say that it is actually a very well thought out and entertaining game. It's developed by arc systems, so if you were a fan of their previous titles (blaze blue and guilty gear) you're in for a treat. It falls into the nich category of an anime fighting game, but it is still very accessible by the mainstream and is easy to pick up. I myself am very much still a beginner with this game, so there willbe more to come as i progress in skill in this game. But thats besides the point right now, starting as a rpg game, p4 arena still has many elements from its rpg beginnings. Firstly, it has status ailments that anyone familiar with any rpg would be familiar with.
Poision: Health reduces gradually over time
Charm: Opponent drains your sp meter
Silence: Not able to use system attacks or your persona
Stun: Restricted from normal movement; quick escape and mini-jump still available
Confusion: Movement controls from left to right are reversed
Fear: Can't tech throws and any attack received is a fatal counter
Emrage: Guard is no longer available, but you do 1.2X damage
Tuesday, September 4, 2012
SSF4 A.E. 2012 List of character health and stun
| Character | Stamina | Stun |
| Abel | 1050 | 1050 |
| Adon | 950 | 1000 |
| Akuma | 850 | 850 |
| Balrog | 1050 | 1000 |
| Blanka | 1000 | 950 |
| Cammy | 950 | 950 |
| Chun-Li | 900 | 1050 |
| Cody | 1000 | 1050 |
| C. Viper | 900 | 950 |
| Dan | 1000 | 900 |
| Dee Jay | 1000 | 1000 |
| Dhalsim | 900 | 900 |
| Dudley | 1050 | 1050 |
| E. Honda | 1050 | 1100 |
| El Fuerte | 900 | 1000 |
| Evil Ryu | 850 | 850 |
| Fei Long | 1000 | 1050 |
| Gen | 900 | 900 |
| Gouken | 1000 | 1000 |
| Guile | 1000 | 900 |
| Guy | 1000 | 950 |
| Hakan | 1050 | 1100 |
| Ibuki | 900 | 950 |
| Juri | 950 | 950 |
| Ken | 1000 | 1000 |
| Makoto | 1000 | 1050 |
| M. Bison | 1000 | 950 |
| Oni | 950 | 950 |
| Rose | 950 | 1000 |
| Rufus | 1050 | 950 |
| Ryu | 1000 | 1000 |
| Sagat | 1050 | 1000 |
| Sakura | 950 | 1000 |
| Seth | 800 | 900 |
| T. Hawk | 1100 | 1100 |
| Vega | 1000 | 900 |
| Yang | 900 | 1000 |
| Yun | 900 | 1000 |
| Zangief | 1100 | 1100 |
Friday, August 31, 2012
NBA 2k13
The new version of NBa 2k13, which will be in stores this Oct. 2nd, looks to be the best in the series as of yet, and thats saying alot, as they set the bar pretty high last year, with the intricate my player mode as well as the improved association. However, after reading and watching a fe videos for the new version, I can say that it's going to be a blast to play. Produced by Hip Hop legend Jay-Z, this looks to be the first game in the 2k series that actually makes you feel like you're part of the game instead of just controlling a 3d-model. Some of the ne features it will include are :
- The Control Stick: For the first time ever, all dribble moves have been mapped to the right analog stick, as well as shooting, passing, and post moves. String together devastating crossovers and clutch shots for maximum control and effectiveness.
- Dynamic Shot Generator: Shots are now dynamically created on the fly, with all-new collision physics created in real-time.
- Signature Skills: Each player has unique abilities that can alter the course of a game. Players are modeled to impact the game in their own unique way, from Derrick Rose as a “Floor General” to Kevin Durant being “The Closer.” Learn to use each player’s unique ability and change the game on your terms.
- Revamped Passing System: Improved fast break passing gives players more control. Fire a bounce pass to a cutting teammate or go “Lob City” in transition.
UMVC3 Dormmammu Guide
Dorm. hasnt changed much since his apperance in the series and that, in my opinion, is a very good thing. Of his few changes, the two that stick out the most are the facts that he can do an abc chain combo and that his flame carpet disappears when he is hit (which is a very big nerf if you were used to the near invincible flame carpet of the previous renditon). That being said, he is still a very fundamentally sound character that is good for both new and veteran players alike.
Playstyle: Dormmamu is a very versatile character that is comfortable both rushing down his opponent as well as zoning and playing a keep away game. He has a very good super-jump cancel that can be used to cross up your opponet or retreat. Also, most of his moves are special move cancelable sp they can nearly all be made safe. Ultimaely, when playing with dorm. the object of the match is to confuse your opponet and keep them guessing by using your many options and versatile moveset.
Team Chemistry: As a character, Dorm is best suited either second or third on your team depending on who else you are using. He needs a lot of meter (super bar) to be used effectivly, so it's always best to pair him with a good battery character on point that can gain it for him. Likwise, he does an ungodly amount of chip damage and couple with x-factor level 3 can mean the end for an opponent ho squandered their x-factor earlier in the game. Also, a character with a good keep away assist such as doom's hidden missles will greatly improve his chances in combat.
Noatable moves: crouching light (good poke) crouching heavy (fastest ground normal) standing medium (nullifies projectiles), forward heavy (good spacer and used for teleport mixups) launcher (stays out for a while and is very hard to punish when covered by an assist)
Thursday, August 30, 2012
UMVC3 Wesker guide
Hey guys, as promised i'm back and in full force. In this installment of my blog, I will be writing a character guide for Albert Wesker. In the original mvc3, he was hailed as one of the if not the best character in the game, however, as time progressed and new technology was found out about the game, he quickly declined down the tier listings. He is still a solid A tier character but is nowhere near as effective and dominant as he was in the the original game.
Playstyle: Wesker is primarily a rush down character who relies on cross-up mixups and tich throws to pound his opponent into submission. he doesnt have an effective overhead and as such is more reliant on his teleport mixups. He also has a bit of zoning and a few effective counters making him more well rounded than some of his rushdown counterparts.
Team Chemistry: Wesker is a very versatile character and can be used in all three positions, but is best at the point or second spot on a team. If he's on point, he benefits greatly from a horizontal assist that can help him cross up the opponent such as taskmasters arrows or Magneto's disruptor. At the second spot, he is best when using his samurai edge (gun shot) assist to otg a character and contine a character or to coordinate unblockables with an overhead attack.
Important Normals : crouching medium punch, gunshot (even though its a command normal), launcher (is hard to punish), crouching light.
Wednesday, August 29, 2012
I'm Back
Sorry I was gone for so long guys. I ended up taking a semester off from school and moving back to Houston. But anyway, my hiatus is over and i'll be back to talking about games in a few days. I've recently started playing Persona 4 arena and have a lot to say about it. Also, i've also started playing an online game called battle for Wesnoth. So hopefully you guys are still interested and i'll be posting regulary in no time. Thanks again, ttyl
Tuesday, July 31, 2012
Hiatus
Hey guys, just wanted to let you know that i'm currently moving to my new apartment before the semester starts, so I might not be posting as frequently as before. I should be done by mid August, so bear with me until then.
Subscribe to:
Posts (Atom)




