A blog from a pro gamer in Houston. Will offer insight and strategies on most fighting games as well as some rpgs. This is primarily what will be covered due to the fact that that's mostly what I play (sorry fps fans)
Thursday, August 30, 2012
UMVC3 Wesker guide
Hey guys, as promised i'm back and in full force. In this installment of my blog, I will be writing a character guide for Albert Wesker. In the original mvc3, he was hailed as one of the if not the best character in the game, however, as time progressed and new technology was found out about the game, he quickly declined down the tier listings. He is still a solid A tier character but is nowhere near as effective and dominant as he was in the the original game.
Playstyle: Wesker is primarily a rush down character who relies on cross-up mixups and tich throws to pound his opponent into submission. he doesnt have an effective overhead and as such is more reliant on his teleport mixups. He also has a bit of zoning and a few effective counters making him more well rounded than some of his rushdown counterparts.
Team Chemistry: Wesker is a very versatile character and can be used in all three positions, but is best at the point or second spot on a team. If he's on point, he benefits greatly from a horizontal assist that can help him cross up the opponent such as taskmasters arrows or Magneto's disruptor. At the second spot, he is best when using his samurai edge (gun shot) assist to otg a character and contine a character or to coordinate unblockables with an overhead attack.
Important Normals : crouching medium punch, gunshot (even though its a command normal), launcher (is hard to punish), crouching light.
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